The different classes all play differently so that adds a lot of variety to the game. The persistent “universe” makes makes you want to go back and run loops in order to get more resources in order to build up your village in order to unlock more features. It’s grabbing me a lot more than Astronarch does, even though that’s also a good game. ![]() I have unlocked the third class it really does have that “one more turn” effect. So since I got mentioned here again I’m going to post about it here! And I was trying to find a place where I could post about it. I bought Loop Hero maybe two days ago and I’ve sunk five or six hours into it. I recommend one called ‘ Asul Bold’ from Google Fonts which looks quite olde, while still being nice and clear. You can find it here:Ĭ:\Program Files (x86)\Steam\steamapps\common\Loop Hero\fonts That said, I also realised you can replace ‘Roboto-Bold.ttf’ with any TrueType font, provided you rename the file to ‘Roboto-Bold.ttf’ and it will replace the ‘high-res font’. ![]() I’m not too keen on the sans serif ‘high-res’ font but the dyslexia-friendly option is nice. I adore the pixel art (so much so, I was following the artist before even knowing his work was for a game) but I found the pixel fonts tricky to read. The full release gives you a couple of higher resolution font alternatives too which has made a world of difference to me. It’s also polished with lots of little QoL of life features like pausing when you mouse over things or being able to rewind dialogue in case you missed something. It’s a refreshingly odd game but the core loop is great when you start to get a feel for it. There is a story that develops as you hit different milestones and as a scenario/concept I think it works really well with the mechanics of the game.Īs you do more expeditions/loops, the more you start to realise what things work together, how best to manage your gear/stats and essentially when to bail out (and keep more resources) or keep going (and risk losing most of them). Each loop starts and ends at the campsite, and the resources you gather can be used there to build and upgrade structures at the end of an expedition. The cemetary, for example, spawns skeletons, while the battlefield reveals a treasure chest every loop. As you auto-battle enemies, you’ll amass gear, resources and… cards? Each card conjures up new structures or terrain which all have unique effects and attributes. Your character wanders a looping path which changes on each expedition. ![]() The tutorial does a good job of laying down the basics before letting you loose to discover the rest for yourself. The world (and all memory of it) has been wiped out by the Lich. The demo may still be available so if you’re wondering what the fuss is about, definitely give it a try. I pre-ordered the game after being impressed by the demo during the last Steam festival and honestly didn’t expect the game to gain as much traction as it has. So as mentioned over in the Little Indie Games thread, Loop Hero isn’t so little anymore.
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